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Zelda II: The Adventure of Link changed the Zelda formula a bit, adding side-scrolling along with additions such as magic points and a different overworld format. It did, however, retain some of the aspects of the original - namely, it's free use of Engrish.
Although you don't find any old men in caves or dungeons, you do end up talking to villagers a lot, whether it be by encountering them outside or wandering into their houses uninvited. This little girl above (who appearently lives alone) tells you to get the candle from the palace in Parapa and go westward, only she does this in a much more "robotic"-sounding fashion. Since when did little girls speak like cookbooks?
It's okay, ma'am, no need to apologize for your ignorance.
While your days of finding old men hiding in caves and dungeons are long gone, there are plenty of old men hiding in basements in Zelda II. Whenever you talk to them they give you a new form of magic. This one is teaching me the sunblock spell; that Parapa Desert sun hurts Link's delicate elf skin.
This one, much like Pro Wrestling's "A WINNER IS YOU!," has become semi-famous among NES fans. Why this man would go by the name "Error" is unimaginable.
The story of Zelda II is that some of Ganon's old minions are chasing Link down to kill him and use his blood to revive their master (I'm not joking... that's the actual storyline, creepily enough). When Link is eventually caught and slain (i.e. you lose all your lives), the obvious outcome is that Ganon is resurrected. But doesn't "GAME OVER - RETURN OF GANON" seem like an odd way of expressing this? Back
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